About the website amos2.org
When you logged into the website, you would see a lot of creations. You could see a label where you could click to visit their site. You could also see on the homepage the history of AMOS The Creator. It was said there that it started in 1987 in England when STOS The Creator was published. Two years after that, the first AMOS The Creator was made. Both of these programs were very popular and allowed people to create the games that they want on their own.
On the website, you could also click on the “learn more” buttons so you could read more about the history of AMOS2. Since AMOS The Creator was very popular when it launched in the early ’90s, kids from those times grew, and now they’re leading the creation of AMOS2 The Creator. They launched a Patreon to get help from the other creators who used to create games with the original AMOS The Creator. To read similar articles, visit Law Office News.
What is AMOS2 The Creator?
The AMOS2 could also run in a browser, and also as a native executable on Windows, macOS, Linux, Android, and iOS. AMOS2 offered simple, straightforward instructions. This also allowed the user to program as they speak. They boasted of their no clutter like accolades or mandatory dots, the syntax of the Basic language was even simpler than Python.
The History of AMOS2 The Creator
Computers were first introduced to us in the 1980s which was a time when kids and adults had the chance to study on their own due to the easy and natural BASIC language. AMOS was an Amiga-based program that competed in the Amiga platform, using Acid Software’s Blitz BASIC. The two BASICs were different from other dialects that were available on different platforms in that they enabled the simple creation of demanding multimedia software with fully structured code and a variety of high-level functions that loaded sound, images, and animations that displayed these in different ways.
AMOS was the first version of the program. AMOS was a BASIC-based interpreter that, while working perfectly, was plagued by the same drawbacks as any language running in an interpretive manner. From all accounts, AMOS was extremely fast in comparison to other interpreted languages. It was quick enough that an add-on known as AMOS 3D could produce playable 3D games on even plain 7 68000 MHz Amigas. In the following years, an AMOS compiler was designed that increased the speed. AMOS could also execute the MC68000 machine code, which was loaded into the memory banks of a program.
The biggest drawback of AMOS BASIC due to its Atari ST lineage was its incompatibility with the Amiga’s operating system functions and interfaces. In contrast, AMOS BASIC controlled the computer through the computer, causing applications written using it to use a different user interface. This is also created compatibility issues with the latest versions of hardware.
AMOS was mostly used to create multimedia programs, videos games as well as educational programs. The language was somewhat successful in the Amiga community. The ease of use of the language attracted novices. AMOS2 changed its name to AOZ Studio.